Virtual Worlds: Design and Production
Spatial Composer for deterministic parametric assets.
Spatial Composer is a parametric environment for designing virtual worlds through deterministic, repeatable asset systems. It focuses on structured, configurable outputs instead of stochastic mesh generation, so every design can be inspected, versioned, and reproduced reliably.
Each module exposes the underlying parametric logic directly, enabling controlled variation while preserving intent. This keeps spatial assets consistent across renders, scenes, and cohorts, while still allowing rapid exploration.
Requests for new paradigms should land through the shared Composer chooser path and design feedback workflow, not clipboard copy.